Dr Maurice Hendrix

 

Biography:

  • Lecturer in Games / Software development, Coventry University , from 2015
  • Lecturer in Computing, The University of Northampton, from 2014 - 2015
  • Research Fellow, Serious Games Institute, Coventry University, UK, 2011-2014
  • Senior Web Developer, Wellcome Trust Sanger Institute, Hinxton Cambridge, UK, 2010-2011
  • Teaching Assistant, University of Warwick, UK, Department of Computer Science, 2006-2010
  • Scientific Assistant, Leibniz University of Hannover, L3S Research Center, Hannover, Germany, 2005-2006
  • Software Developer, MOUS Software, Eindhoven, The Netherlands, 2004-2006

  • Associate Fellowship of the Higher Education Academy (HEA), 2015
  • PhD in Computer Science, The University of Warwick, UK, 2010
  • MSc in Computer Science, Eindhoven University of Technology, The Netherlands, 2006
  • BSc in Computer Science, Eindhoven University of Technology, The Netherlands, 2005

Teaching

 

Taught modules:

  • 1st year Activity Lear Learning for BSc Computer Games & BSc Multimedia Computing
  • 217CR - Physics for Computer Graphics
  • 301CR - Advanced Games Programming
  • 304CR - Games and Artificial Intelligence
  • 3rd year project supervision

Research

 

Research Interests:
Serious games, Intelligent and/or adaptive systems, Semantic Web, Web-services & cloud computing, Authoring systems, Educational technology, Participatory systems design & requirements engineering, system evaluation

PhD supervision:
I am always looking for motivated potential PhD students and am interested in supervising in various topics including:

  • Serious games
    • Building (but I can’t help much with the arts side) of a Serious Game for a particular area. Some of the areas of interest include
      • Education
      • Health care (screening/training/patient self-management)
      • Environment (E.g. motivating green behaviours)
      • Data capture / crowd sourcing
    • linking to existing systems (e.g. Nile integration)
    • Evaluation / comparison of existing games. Specifically focussing on what design elements work for particular topics or user groups
    • Data capture /analysis infrastructure from games (e.g. by modifying open source games)
    • Human Computer Interaction & games related topics e.g.
      • Input devices
      • Comparing delivery devices (tablets, pc, game console)
      • Comparing impact of graphics / audio quality on the experience
  • Web technologies
    • Personalisation adaptively
    • Intelligent systems (e.g. using semantic web / ontologies to build up a knowledge base
    • Authoring systems /tools for lay people
    • Integrating infrastructure between various web & non-web systems
    • Integrating / offering web-services in heterogeneous environment
    • Perforce engineering for website linked to large amounts of data
    • Educational web-based systems
    • Automated performance / functional testing set-ups

Funding a PhD
There are various ways to fund your PhD study. Some funding sources may fund tuition fees only while others may include a stipend.

  • For international students the British Council or their home government may have bursaries available
  • From time to time the University may have studentships available, these are advertised on its website
  • Depending on the topic certain charities have PhD studentships available
  • Self-funding is also an option

Dissertation supervision
I am interested in supervision dissertations in the topics mentioned under PhD supervision above. In addition I can supervise dissertations in the following topics

  • Software engineering (especially web)
  • Formal methods related topics, e.g. proof / derivation of algorithms, complexity analyses
  • Topics related to formal languages & automata and compilers
  • Artificial Intelligence related topics e.g. semantic web

Other Activities

 

Keynotes:

  • Games meets Adaptive Hypermedia: Integrating games into web-based e-learning systems, PersDB2013 workshop at VLDB2013.

External Examination:

  • Opponent for licensat thesis of Björn Berg Marklund Skövde University, Sweden, School of Humanities and Informatics
Editorial board:
  • Interdisciplinary Journal of Information, Knowledge, and Management.
Program Committees:
  • ACM Symposium on Applied Computing - Track on Intelligent, Interactive and Innovative Learning Environments (ACM SAC - ILE), 2014
  • International Conference on Mobile, Hybrid, and On-line Learning eLmL 2013, 2014
  • e-virtuoses International Scientific Symposium "Games for all purposes? Appropriation, Repurposing and Rejection", 2013
  • Interdisciplinary Journal of Information, Knowledge, and Management, 2013
  • Informing Science and IT Education Conferences (InSITE) 2013
  • IEEE Workshop on Intelligent Data Analysis with Applications in Information Retrieval and Machine Learning (IDAIR) 2013
  • 21st International Conference on Information Systems Development (ISD2012)
  • ACM International Conference on Design of Communication (ACM SIGDOC), 2011 – present
  • International Symposium on Multimedia Applications and Processing (MMAP), 2011 – 2013

Publications

 
  • 2016

    • Translating Open Data to Educational Minigames: Creating Minigames for Nutritional Learning using Open Data (I. Dunwell, R. Dixon, K. Bul, M. Hendrix, P. Kato, A. Ascolese), In 11th International Workshop on Semantic and Social Media Adaptation and Personalization and inclusion (SMAP), 2016. [bib]
    • Game Based Cyber Security Training: are Serious Games suitable for cyber security training? (M.Hendrix, A Al-Sherbaz, V. Bloom), In International Journal of Serious Games, volume 3, 2016. [bib] [pdf] [doi]
  • 2015

    • Learning Through Analytics Architecture to Schaffold Learning Experience Through Technology- Based Methods (J. M. Baalsrud-Hauge, I. A. Stanescu, S. Arnab, P. Moreno Ger, T. Lim, A. Serrano-Laguna, P. Lameras, M. Hendrix, K. Kiili, M. Ninaus, S. de Freitas, A. Mazzetti, A. Dahlbom, C. Degano), In International Journal of Serious Games, volume 2(1), pp. 30-44, 2015. [bib] [pdf] [doi]
    • Creative Thinking Experimentations for Entrepreneurship with A Disruptive Personalised and Mobile Game-based Learning Ecosystem (P. Lameras, T. Tsiatsos, D. Anastasiadou, D. Tolis, F. Liarokapis, A. Protopsaltis, P. Petridis, M. Hendrix, S. Arnab), In IEEE International Conference on Interactive Mobile Communication Technologies and Learning (IMCL), 2015. [bib]
  • 2014

    • GAMEchanger: a game jam for social innovation education (B. Alden Rivers, A. Armellini, R. Howe, M. Simmons, M. Hendrix, R. Maxwell, J. Harris), In Changemaker in the Curriculum The University of Northampton Case Studies 2013-2014, B. Alden Rivers, J. Smith (eds.), The University of Northampton 2014, 2014. [bib] [pdf]
    • Training Science Teachers to Design Lesson Plans through an Inquiry-Based Serious Game. (Petros Lameras, Panagiotis Petridis, Kate Torrens, Ian Dunwell, Maurice Hendrix, Sylvester Arnab, Craig Stewart), In The Sixth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2014), 2014. [bib]
    • Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency. (Ian Dunwell, Petros Lameras, Panagiotis Petridis, Maurice Hendrix, Stella Doukianou, Mark Gaved), In 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at the International Conference on Intelligent User Interfaces 2014, 2014. [bib] [pdf]
    • A Game-Based Learning Approach to Road Safety: The Code of Everand (I. Dunwell, P. Petridis, S. Arnab, S. de Freitas, P. Lameras, C. Stewart, M. Hendrix), In CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2014. [bib] [pdf]
    • Providing Career Guidance to Adolescents through Digital Games: A Case Study (I. Dunwell, P. Lameras, S. de Freitas, P. Petridis, M. Hendrix, S. Arnab, K. Star), In International Journal of Game-Based Learning (IJGBL), volume 4(4), pp. 1-18, 2014. [bib] [pdf] [doi]
    • A Rating Tool for Sharing Experiences with Serious Games (M. Hendrix, P. Backlund, B. Vampula), In International Journal of Game-Based Learning (IJGBL), volume 4(4), pp. 1-18, 2014. [bib] [pdf] [doi]
    • A Conceptual Model Towards the Scaffolding of Learning Experience (S., P. Moreno, T. Theodore, P. Lameras, M. Hendrix K. Kiili, J. Baalsrud Hauge, M. Ninaus, S. de Freitas, A. Mazzetti , A. Dahlbom, C. Degano, I. Stanescu, M. Riveiro), In International Conference on Games and Learning Alliance, Springer, pp. 83-96, 2014. [bib]
  • 2013

    • Repurposing Integrating and Rating Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, I. Dunwell, P. Petridis, S. Arnab, S. de Freitas), In Technological and Social Environments for Interactive Learning, J. Jovanovic, R. Chiong (eds.), Informing Science Press Santa Rosa CA USA, 2013. [bib] [pdf]
    • A game-based approach for raising awareness on sustainability issues in public spaces (P. Lameras, P. Petridis, I. Dunwell, M. Hendrix, S. Arnab, S. de Freitas, C. Stewart), In The Spring Servitization Conference: Servitization in the multi-organisation enterprise, 2013. [bib] [pdf]
    • Gamified Training for Cyber Defence: Methods and Automated Tools for Situation and Threat Assessment (J.A. Amorim, M. Hendrix, S.F. Andler, P.M. Gustavsson), In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013. [bib] [pdf]
    • Cyber Security Training Perspectives (J. Amorim, J. Llinas, M. Hendrix, P.M. Gustavsson, S.F. Andler, M. Brodin), In Annual Computer Security Applications Conference (ACSAC) New Orleans Louisiana USA, 2013. [bib]
      Note: poster
    • Serious games meets Adaptive Hypermedia: Integrating games into web-based e-learning systems (M. Hendrix), In Keynote at PersDB2013 workshop at VLDB2013 Riva Del Garda Italy, 2013. [bib] [pdf]
    • The Open Innovation Exchange Platform - Experiences of implementing a business community engagement platform for channelling IP development and collaboration with local businesses (M. Hendrix, P. Lameras, B. More, P. Petridis, I. Dunwell, S. Arnab, C. Stewart, J. Hensman, S. de Freitas), In The 10th International Conference on on e-Business Engineering (ICEBE 2013), 2013. [bib] [pdf]
    • Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems (L. Shi, A.I. Cristea, M.S. Awan, C.Stewart, M. Hendrix), In 19th Americas Conference on Information Systems (AMCIS), 2013. [bib]
    • Socio-semantic Integration of Educational Resources - The Case of the mEducator Project (S. Dietze, E. Kaldoudi, N. Dovrolis, D. Giordano, C. Spampinato, M. Hendrix, A. Protopsaltis, D. Taibi, H. Q. Yu), In Journal of Universal Computer Science (J.UCS) Special Issue: International Research Projects on Socio-Semantic Technologies Applied to Education, volume 2013, 2013. [bib] [pdf]
    • The development approach of a Pedagogically Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting (S. Arnab, K. Brown, S. Clarke, I. Dunwell, T. Lim, N. Suttie, S. Louchart, M. Hendrix, S. de Freitas), In Computers and Education, volume 2013, 2013. [bib] [pdf]
    • MeTycoon: A Game-Based Approach to Career Guidance (I. Dunwell, P. Lameras, K. Star, S. de Freitas, P. Petridis, M. Hendrix, S. Arnab), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • Educational Games - Are They Worth The Effort? (P. Backlund, M. Hendrix), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • Sharing Experiences with Serious Games the EduGameLab rating tool for parents and teachers (M. Hendrix, P. Backlund, M. Lebram, H. Lundqvist), In International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2013. [bib] [pdf]
    • The Herbert Virtual Museum (P. Petridis, F. Liarokapis, I. Dunwell, M. Hendrix, G. Constantinou, S. Arnab, S. de Freitas), In Journal of Electrical and Computer Engineering, volume 2013, 2013. [bib] [pdf]
    • Serious Games and E-Learning Standards: Towards an Integrated Experience (M. Hendrix, I. Dunwell, P. Lameras, S. Arnab, P Petreidis, C. Stewart, S. De Freitas, P. Backlund, F. Liarokapis), In Journal of Advanced Distributed Learning Technology (JADLeT), volume 1:1, 2013. [bib] [pdf]
    • Experiential Learning in the IB Classroom: Simulations and Role-playing (B. Janavaras, S. George, M. Hendrix), In Academy of International Business (AIB), 2013. [bib]
    • Developing a Digital Game to Support Cultural Learning amongst Immigrants (I. Dunwell, S. Arnab, M. Hendrix, P. Petridis), In 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI) at Foundations of Digital Games 2013, 2013. [bib]
    • Behavioural and attitudinal change in Serious Games used for Environmental purposes (C. Pisipunth, P. Petridis, P. Lameras, M. Hendrix, A. Protopsaltis, I. Dunwell, S. Arnab, S. de Freitas), In Simulation & Gaming, volume 2013, 2013. [bib]
    • Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences (M. Hendrix, E. Knutov, L. Auneau, S. Arnab, I. Dunwell, P. Petridis, P. Lameras, S. de Freitas), In The Fifth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2013), IARIA, 2013. [bib] [pdf]
  • 2012

    • Collective Intelligence and Immersive Visualisation - New Techniques to Facilitate Collaborative Research (J. Hensman, M. Hendrix, A. Brandic, I. Upton), In Digital Research (DR2012), 2012. [bib]
      Note: poster
    • Authoring of Adaptive Serious Games (M. Hendrix, E. Knutov, L. Auneau, A. Protopsaltis, S. Arnab, I. Dunwell, P. Petridis, S. de Freitas), In 7th European Conference on Technology Enhanced Learning, Springer, 2012. [bib] [pdf]
      Note: poster
    • Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources (M. Hendrix, D. Taibi, S. Dietze, A. Protopsaltis, I. Dunwell, E. Mitsopoulou, P. Bamidis, D. Spachos, S. de Freitas, P. Petridis, S. Arnab, N. Dovrolis, E. Kaldoudi), In 2nd International Workshop on Learning and Education with the Web of Data (LiLe2012) collocated with World Wide Web (WWW2012), ACM, 2012. [bib] [pdf]
    • Performance Evaluation of mEducator 3.0 a Linked Databased Medical Educational Environment (M. Hendrix, A. Protopsaltis), In 1st International Conference on Medical Education Informatics (MEI 2012), 2012. [bib] [pdf]
      Note: poster
    • Game Engines Selection Framework for High-Fidelity Serious Applications (P. Petridis, I. Dunwell, S. Arnab, A. Protopsaltis, M. Hendrix, S. de Freitas), In International Journal of Interactive worlds, volume 2012, 2012. [bib] [pdf] [doi]
    • Defining a Metadata Schema for Serious Games as Learning Objects (M. Hendrix, A. Protopsaltis, C. Rolland, I. Dunwell, S. de Freitas, S. Arnab, P. Petridis, J. Llanas), In The Fourth International Conference on Mobile Hybrid and On-line Learning (eL&mL 2012), IARIA, 2012. [bib] [pdf]
    • Guiding Intuitive Learning in Serious Games (I. Dunwell, P. Petridis, M. Hendrix, S. Arnab, M. Al-Smadi, C. Guetl), In ALICE 2012 workshop CISIS 2012, IEEE Computer Society, 2012. [bib] [pdf]
    • Re-using Serious Games by encapsulating them in Learning Objects (M. Hendrix, I. Dunwell, P. Lameras), In ASPIS international conference 2012, 2012. [bib] [pdf]
  • 2011

    • Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System (I. Dunwell, P. Petridis, A. Protopsaltis, S. Arnab, M. Hendrix, S. de Freitas), In ALICE 2011 workshop INCoS 2011, IEEE Computer Society, 2011. [bib] [pdf]
    • Scenario-based Serious Games Repurposing (A. Protopsaltis, L. Auneau, I. Dunwell, S. de Freitas, P. Petridis, S. Arnab, M. Hendrix), In Proceedings of the ACM SIGDOC 2011 Conference, ACM, 2011. [bib] [pdf]
    • Ensembl 2012 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, D. Carvalho-Silva, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gil, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. K. Kahari, D. Keefe, S. Keenan, R. Kinsella, M. Komorowska, G. Koscielny, E. Kulesha, P. Larsson, I. Longden, W. McLaren, M. Muffato, B. Overduin, M. Pignatelli, B. Pritchard, H. S. Riat, G. R. Ritchie, M. Ruffier, M. Schuster, D. Sobral, Y. A. Tang, K. Taylor, S. Trevanion, J. Vandrovcova, S. White, M. Wilson, S. P. Wilder, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Harrow, J. Herrero, T. J. Hubbard, A. Parker, G. Proctor, G. Spudich, J. Vogel, A. Yates, A. Zadissa, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 40, pp. 84-90, 2011. [bib] [pdf] [doi]
  • 2010

    • Ensembl 2011 (P. Flicek, M. R. Amode, D. Barrell, K. Beal, S. Brent, Y Chen, P. Clapham, G. Coates, S. Fairley, S. Fitzgerald, L. Gordon, M. Hendrix, T. Hourlier, N. Johnson, A. Kahari, D. Keefe, S. Keenan, R. Kinsella, F. Kokocinski, E. Kulesha, P. Larsson, I. Longden, W. McLaren, B. Overduin, B. Pritchard, H. S. Riat, D. Rios, G. Ritchie, M. Ruffier, M. Schuster, D. Sobral, G. Spudich, Y. A. Tang, S. Trevanion, J. Vandrovcova, A. Vilella, S. White, S. P. Wilder, A. Zadissa, J. Zamora, B. L. Aken, E. Birney, F. Cunningham, I. Dunham, R. Durbin, X. M. Fernandez-Suarez, J. Herrero, T. J. P. Hubbard, A. Parker, G. Proctor, J. Vogel, S. M. J. Searle), In Oxford Journals Nucleic Acids Research, volume 39, 2010. [bib] [pdf] [doi]
    • Supporting Authoring of Adaptive Hypermedia (M. Hendrix), PhD thesis,The University of Warwick, 2010. [bib] [pdf]
    • Continuous use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study (J.G.K. Foss, A. I. Cristea, M. Hendrix), In Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies ICALT 2010, IEEE, 2010. [bib] [pdf]
    • GRAPPLE: Personalization and Adaptation in Learning Management Systems (P. De Bra, D. Smits, K. van der Sluijs, A. I. Cristea, M. Hendrix, other members of the GRAPPLE Research Team), In ED-MEDIA 2010-World Conference on Educational Multimedia Hypermedia & Telecommunications, Association for the Advancement of Computing in Education (AACE), 2010. [bib] [pdf]
  • 2009

    • Design of the CAM model and authoring tool (M. Hendrix, A. I. Cristea), In A3H workshop ECTEL2009, Springer LNCS, 2009. [bib] [pdf]
    • Design and Development of an Authoring Tool for Pedagogical Relationship Types between Concepts (D. Albert, A. Nussbaumer, C. M. Steiner, M. Hendrix, A. I. Cristea), In Proceedings of the The 17th International Conference on Computers in Education ICCE 2009, IEEE, 2009. [bib] [pdf]
    • GAT: The FP7 GRAPPLE Authoring Tool Set (M. Hendrix, A. Nussbaumer, M. Dicerto, L. Oneto, A. I. Cristea), In ECTEL 2009 Demonstrations, 2009. [bib]
    • Comparative Analysis of Adaptation in Adaptive Educational Hypermedia and IMS-Learning Design Technical Report RR443 Department of Computer Science The University of Warwick (M. Hendrix, A. I. Cristea, D. Burgos), , 2009. [bib] [pdf]
    • Adaptation languages for learning: the CAM meta-model (M. Hendrix, A. I. Cristea, C. Stewart), In Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies ICALT 2009, IEEE, 2009. [bib] [pdf] [doi]
    • LAG 2.0: Refining a reusable Adaptation Language and Improving on its Authoring (A. I. Cristea, D. Smits, J. Bevan, M. Hendrix), In proceedings of Fourth European Conference on Technology Enhanced Learning ECTEL 2009, IEEE, 2009. [bib] [pdf] [doi]
  • 2008

    • Reuse Patterns in Adaptation Languages: Creating a meta-level for the LAG adaptation language (M. Hendrix, A. I. Cristea), In Adaptive Hypermedia and Adaptive web-based systems AH2008, Springer LNCS, 2008. [bib] [pdf] [doi]
    • A meta level to LAG for Adaptation Language re-use (M. Hendrix, A. I. Cristea), In A3H workshop AH2008, Springer LNCS, 2008. [bib] [pdf]
    • Defining adaptation in a generic multi layer model: CAM: The GRAPPLE Conceptual Adaptation Model (M. Hendrix, P. De Bra, M. Pechenizkiy, D. Smits, A. I. Cristea), In Converging from differnet backgrounds proceedings of Third European Conference on Technology Enhanced Learning ECTEL 2008, Springer LNCS, 2008. [bib] [pdf] [doi]
    • Meta-Levels of Adaptation in Education (M. Hendrix, A. I. Cristea), In Proc. of the Computers and Advanced Technology in Education 2008, IASTED, 2008. [bib] [pdf]
    • A Spiral Model for Adding Automatic Adaptive Authoring to Adaptive Hypermedia (M. Hendrix, A. I. Cristea), In Journal of Universal Computer Science (J.UCS), volume 14, pp. 2799-2818, 2008. [bib] [pdf] [doi]
    • Collaborative Adaptation Authoring and Social Annotation in MOT (F. Ghali, A. I. Cristea, M. Hendrix), In A3H workshop AH2008, Springer LNCS, 2008. [bib] [pdf]
    • Augmenting e-Learning Standards with Adaptation (F. Ghali, A. I. Cristea, M. Hendrix), In Proc. of the Computers and Advanced Technology in Education 2008, IASTED, 2008. [bib] [pdf]
  • 2007

    • Evaluating the automatic and manual creation process of adaptive lessons (M. Hendrix, A. I. Cristea, M. Joy), In Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies ICALT 2007, IEEE, 2007. [bib] [pdf] [doi]
    • A qualitative and quantitative evaluation of Adaptive authoring of Adaptive Hypermedia (M. Hendrix, A. I. Cristea), In Proceedings of Second European Conference on Technology Enhanced Learning ECTEL 2007, Springer LNCS, 2007. [bib] [pdf] [doi]
    • Evaluating Adaptive authoring of Adaptive Hypermedia (M. Hendrix, A. I. Cristea), In Proceedings of the 5th Adaptive and Adaptable Educational Hypermedia workshop at the User Modelling (UM2007) conference Greece, 2007. [bib] [pdf]
    • Authoring Adaptive Educational Hypermedia on the Semantic Desktop (M. Hendrix, A. I. Cristea, W. Nejdl), In International Journal of Learning Technology (IJLT), volume 3, pp. 230-251, 2007. [bib] [pdf] [doi]
  • 2006

    • Adaptive authoring of Adaptive Hypermedia (M. Hendrix), MSc thesis,Eindhoven University of Technology Faculty of Mathematics & Computer Science, 2006. [bib] [pdf]
    • Authoring Adaptive Learning Material on the Semantic Desktop (M. Hendrix, A. I. Cristea, W. Nejdl), In A3H workshop AH2006, 2006. [bib] [pdf]
    • Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop (M. Hendrix, A. I. Cristea, W. Nejdl), In Proceedings of First European Conference on Technology Enhanced Learning ECTEL 2006, Springer LNCS, 2006. [bib] [pdf] [doi]
    • A Pattern-Knowledge Base Supported Establishment of Inter-Organizational Business Processes (A. Norta, M. Hendrix, P. Grefen), In Proceedings of the International Workshop on Modeling Inter-Organizational Systems focusing on Collaboration and Interoperability Architectures and Ontologies (MIOS-CIAO'06), 2006. [bib] [doi]